These materials range from salt to tree branches. The basic gameplay loop is this: someone in the town needs something, you go off to gather what they need by running through dungeons and engaging in combat, which is very similar to a Metroidvania title. The entire game is a side-scroller, even in towns. Remember when I said this game is a lot like Actraiser? I wasn’t kidding. CJ wants to walk right by it all and hit up the mines, but there’s a catch: she needs a license to go exploring and doesn’t have enough money, so the mayor of New Naveah enlists CJ to help the town and gather stamps to gain access to the license, and consequently, the mines. It’s clear that something happened to this town it’s in shambles, full of dilapidated buildings and wreckage. Rising opens with CJ, a 16-year old adventurer who arrives in the town of New Naveah to search for treasure in the mines. And after the three-hour run-time, I can tell you that even though Rising is more Actraiser than Suikoden, it has the makings of a solid introduction to the world of Eiyuden Chronicle. Needless to say, when I got the chance to check out the beta build for Rising, I jumped at it. Murayama and 505 Games pushed Hundred Heroes‘ release to 2023, but we have its prequel, Eiyuden Chronicle: Rising, to satiate us in the meantime. But this time in an HD-2D-esque style! While Eiyuden might not exactly be the Suikoden VI many of us were hoping for, it seems as good as we’ll get. Suikoden creator Yoshitaka Murayama was making a game that looks and feels and (almost certainly) plays like that series, particularly the first two. When Eiyuden Chronicle: Hundred Heroes was announced, Suikoden fans-counting me-were rightfully excited.
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