New logic for choice selection, which will ensure that at least one hero will want to interact with Encounter.Quirk-driven choices in encounters now show the name of the quirk that caused it.Sluice generation tuning: removed cultist chance expanded Academic Study chance to 1-2 Sluice battle config tuning: no more easies, just like other factionsĪssist, Resist, Cultist, and Oasis Encounters.Helps provide balance sandbox so can’t hoover your way to all the good stuff Rare combat items will no longer show up in Common Combat Item draw table road debris now pulls from common combat item table instead of ALL combat item table.Reduced Sluice appearance chance to 50%, at any given inn.Added more repair fight variety on Gaunt side.Blocked diseases from happening in the Valley.Champion monsters will no longer appear until Confession 3+.Will continue to monitor data after launch. Adjusted overall affinity change rates to try to reduce current positive relationship heavy bias.Meltdown: affinity penalty to -3 (still down from -4 that was in Early Access).Resolute: now heals 67% (was 50%) and gives a 3 round debuff resist buff.Overstress (meltdown or resolute) confer a 3 round stress resist buff afterwards.Enemy Advantage tuning pass (several have changed).
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